Alice (Milla Jovovich) holding two guns in a glass corridor
Film review

Resident Evil

2002 · Directed by Paul W. S. Anderson · 1h 40m · MPA R

In a sentenceThe building’s computer looks like a small girl, and she is the only one down there with a plan

Alice (Milla Jovovich) wakes on the floor of a shower in a vast, empty mansion with no idea who she is or how she got there. Before she can find out, a commando team crashes through the windows: One (Colin Salmon) in command, with Rain (Michelle Rodriguez) and Kaplan (Martin Crewes) among his squad, and Matt (Eric Mabius), a stranger who says he is a police officer, in tow. The mansion is the front door to the Hive, an underground laboratory owned by the Umbrella Corporation beneath Raccoon City. Its computer, the Red Queen, has sealed the place and killed everyone inside, and the team has a few hours to get down there, switch it off and discover why. Spence (James Purefoy), found on the train down, remembers no more than Alice does.

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Fi1m review

Paul W. S. Anderson turns a haunted-house video game into a hundred minutes of soldiers walking down corridors. One corridor is superb, Jovovich and Rodriguez are better than their lines, and the zombies are the least frightening thing in the building.

Paul W. S. Anderson wrote, directed and produced this adaptation of Capcom’s video game. The game was a haunted house: a mansion, a few survivors, slow dead things behind locked doors. Anderson keeps the mansion for ten minutes and then sends a squad of soldiers into an underground laboratory called the Hive, where the Umbrella Corporation has been making a virus and the computer has killed everyone to keep it in. It is closer to Aliens than to anything in the game, and it is competent, quick and, apart from one sequence, not frightening at all.

The opening is the best stretch of ordinary filmmaking here. Alice (Milla Jovovich) comes round on a shower floor in a red dress with no idea who she is, and David Johnson follows her through an enormous, empty house in cool grey light, letting her open doors we would rather she left shut. When the team comes through the windows the film changes gear. Richard Bridgland’s laboratory is steel, glass and blue fluorescent tubes, with flooded rooms and passages that seem to run for a mile, and it looks like somewhere people worked.

Then there is the corridor. The Red Queen, the computer that runs the place and appears as a small girl, defends her control room with a laser that sweeps the passage at ankle height, then chest height, then in a pattern. Alexander Berner cuts it slowly and lets us see the beam coming before anyone does. We sat up. It is the one moment when we did not know what would happen next and were afraid of it, and what the laser does to the people in the corridor we will leave to the film. It is a good idea, cleanly staged, and over quickly.

The performers are better than the lines. Jovovich says almost nothing for the first quarter of an hour; she plays the amnesia as wariness, and when the film lets her fight she moves like someone who has done it before. Michelle Rodriguez’s Rain gets the swearing and the bites and is the only person who seems to find the situation as stupid as we do. Colin Salmon’s One is calm, exact and plainly in charge. Eric Mabius’s Matt is there to ask questions, and James Purefoy’s Spence has a secret, about which the script is not subtle.

Once the dead arrive, the film stops trying to scare us and starts trying to keep up. Anderson lights them flat under the strip lights and Berner cuts them fast, so we never get a long look at a face, and they come in waves, like a level. Marco Beltrami and Marilyn Manson’s score is a low industrial grind of synth and clanking metal that ruins the shocks: it rises every time something is about to happen, so nothing ever does. We were bored through the middle forty minutes. Nobody in this film is ever alone. The game’s fear was a locked door with only you on the wrong side; here there is a squad with rifles, and a rifle makes a zombie a target rather than a threat.

Anderson has done this better. Event Horizon, from 1997, put a small crew inside a place that had gone wrong and let the place do the work. Here he has a bigger set and less patience. Against the Romero pictures it borrows from, chiefly Dawn of the Dead, it is faster and has nothing on its mind. Against Aliens, which it copies in outline, it lacks people we minded losing. Bridgland’s costumes tell you the problem in a glance: Rain’s black kit and Alice’s red dress are the two outfits you remember, and they belong to the two people the film bothers to write.

It runs 100 minutes, which is about right for what it has, and the 15 certificate is earned by the corridor and a few bites. Most critics have landed within a few points of us, split between those who enjoyed the pace and those who missed the fear. Watch it with the lights off, if you want to give the zombies a chance. They need the help.

Critical consensus AI synthesised

51
Positive
3
Mixed
6
Negative
4

The critics split evenly, and few of them argue the film is anything more than a brisk, gory B-picture. What praise there is gathers around Milla Jovovich, whose Alice most reviews single out as a capable action lead, with Michelle Rodriguez close behind. The set pieces draw the warmest notices: the laser corridor sequence is mentioned more than any other scene, and several critics credit the production design and score for giving the underground facility atmosphere.

The reservations cluster on originality. Many critics call the plot a retread of Dawn of the Dead and Alien, the dialogue thin and the horror not frightening, with several noting it fails to reproduce the dread of the game. The spread is wide, from outright dismissal to enthusiastic defence. Empire and The AV Club are the harshest, finding the plotting incoherent and the tone humourless; Collider, writing later, is the most generous, treating it as a survival film that stands on its own.

Slant Magazine
13 March 2002 · Ed Gonzalez
75*

The film stays true to its video game roots with a fast-paced, schlocky zombie outbreak plot in an underground facility. It singles out Milla Jovovich's Alice for praise as a fierce action heroine alongside cool set pieces like the Red Queen computer.

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Los Angeles Times
15 March 2002 · Jan Stuart
70*

Stuart describes the film as mindless, dizzying B-movie fun with graphic gore, high-energy action, and camp appeal, highlighting the stylish violence and strong turns from Milla Jovovich and Michelle Rodriguez.

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Screen Daily
12 March 2002
52*

The film is strictly for fans of the games, as broader audiences will find it lacking in coherent drama, characterisation and truly exciting action. It praises some nice design touches and the moody score.

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Variety
10 March 2002 · Scott Foundas
45*

Foundas calls the adaptation a malnourished zombie retread that prioritizes kinetic action and visual effects over substance or social context, though he notes some effective prosthetic work and praises Milla Jovovich's athletic performance.

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RogerEbert.com
15 March 2002 · Roger Ebert
40*

Ebert sees the film as a derivative, high-tech zombie movie that borrows heavily from Dawn of the Dead and Ghosts of Mars without adding much substance, filled with silly sound effects, thin dialogue, and predictable action set pieces.

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Time Out
10 September 2012 · DA
40*

The film version regrettably fails to emulate the terror of the original game; it looks good but is not scary, and the rest is a derivative, tedious mess. It singles out the production team's set designs and one imaginative death-by-laser sequence for praise.

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Straight answers AI written, from our review

Is Resident Evil worth watching?
Resident Evil is a mixed film we scored 56: quick, competent and, apart from one sequence, not frightening. It suits anyone who wants a hundred minutes of soldiers with rifles in a well-built underground laboratory, with Milla Jovovich and Michelle Rodriguez better than their lines. Anyone hoping for the locked-door fear of the video game will find the zombies the least alarming thing in the building.
How long is Resident Evil, and what is it rated?
Resident Evil runs 1h 40m and is rated R by the MPA in the US. It is a horror and action film.
Where can I watch Resident Evil in the US?
Resident Evil is not on any streaming or rental service in the US at the moment. It is available in 47 other countries; change your country at the top of the page to see where. Availability is checked daily.
How violent or frightening is Resident Evil, and is it suitable for children?
Resident Evil carries a UK 15 certificate, earned by a few zombie bites and one laser sequence in a corridor that is the film's single frightening moment. The dead are lit flat and cut fast, so there is little lingering gore, and the middle stretch is more dull than disturbing. It is not for children, and older teenagers are its natural audience.
How does Resident Evil compare to Aliens?
Resident Evil copies Aliens in outline, sending an armed squad into a sealed place that has gone wrong, but the earlier film is much the better of the two. Cameron gives the military spectacle a human centre in Ripley, so we mind who survives; Anderson writes only two of his people and loses the rest as targets. Watch Aliens first, and Resident Evil if you want the same shape done faster and with nothing on its mind.
What should I watch after Resident Evil?
After Resident Evil, try Aliens (1986, Fi1m 91): The squad-in-a-corridor film this one copies, with people you mind about losing. Then Dawn of the Dead (1978, Fi1m 86): Romero’s shopping centre, where the dead are slow and the point is sharp; and The Descent (2005, Fi1m 85): British cavers underground, no lasers, no rifles, and it is properly terrifying.

Cast

If you liked this, try…

  1. Aliens (1986, Fi1m 91)The squad-in-a-corridor film this one copies, with people you mind about losing.

  2. Dawn of the Dead (1978, Fi1m 86)Romero’s shopping centre, where the dead are slow and the point is sharp.

  3. Event Horizon (1997) · not on Fi1m yetAnderson’s haunted spaceship, and proof he can frighten when he takes his time.

  4. The Descent (2005, Fi1m 85)British cavers underground, no lasers, no rifles, and it is properly terrifying.

  5. [REC] (2007) · not on Fi1m yetA Spanish block of flats, one camera, and an outbreak with nowhere to run.