Series review

In a sentenceAll those zombies, and the real inconvenience is starting to care about someone

Drama

Set in a US ravaged by a zombie apocalypse, The Last of Us follows Joel Miller (Pedro Pascal) and Ellie Williams (Bella Ramsey). Their growing attachment takes on the shape of a father-and-daughter relationship as the series considers what survival means when it involves caring for somebody else. Horror surrounds them, but the story makes space for other survivors and their relationships, widening its attention beyond its central pair. Adapted from a video game, the first series runs for nine episodes, with writing credits including Craig Mazin and Neil Druckmann.

Plays from YouTube when you press play; nothing loads from them until then.

Fi1m review

Pedro Pascal and Bella Ramsey make this ruined America worth spending time in. The first series is moving, patient horror-drama, even when its supporting characters deserve more space than the scripts allow.

The first series of The Last of Us is good enough to recommend to people who think they have finished with zombie stories. Across nine episodes, writers Craig Mazin and Neil Druckmann give Joel and Ellie a relationship worth following even when the threats become familiar. There is no shortage of human suffering here, and some of it is predictable. What keeps the series from becoming a dutiful procession of horrors is the time it gives people to care about each other.

Pedro Pascal and Bella Ramsey do most of that work. Their Joel and Ellie develop a father-and-daughter closeness without making the relationship feel settled or easy. Pascal gives the protectiveness an uncomfortable weight, while Ramsey makes Ellie matter as a person with demands of her own, not simply someone for him to protect. We believe in their attachment before we begin worrying about what it might demand of them, and that is why the danger works.

Peter Hoar’s third episode shows how much the programme gains when it gives another relationship sustained attention. Its expansion of Bill and Frank’s story moved us more than we expected. Their life together is allowed to matter in its own right, with enough time for affection to become something we believe in. The episode also makes a useful case for adapting a game into television. There is value in stopping to look at people the central story might hurry past.

Production designer John Paino makes the ruined surroundings convincing enough to suggest places where people might still try to live. Cinematographers Ksenia Sereda and Eben Bolter help keep attention on the actors amid the devastation. The scale of the setting registers, but it rarely distracts from the person in front of us. That is useful work in a genre where a ruined building can easily become something to admire while waiting for an attack.

Editors Timothy A. Good and Emily Mendez help make the patience work, allowing relationships to carry stretches that could otherwise feel like delays between attacks. Gustavo Santaolalla and David Fleming’s music supports that emphasis on feeling without making the performances seem secondary. The series is strongest when it trusts this slower pace. Against the usual demands of survival horror, spending time with people can feel almost indulgent, but those stretches are the reason we would return.

The limitation is that the same generosity does not reach everyone. Some supporting characters are asked to make an impression before the writing has given them enough room, and the central pair can leave the rest looking underdeveloped. Mazin and Druckmann occasionally ask for an emotional response that a supporting character has not been given time to earn. Familiar apocalypse situations also remain familiar, however seriously they are staged, and the series does not reinvent every encounter.

Give it time between the frightening passages. The quieter stretches deserve attention, particularly when Pascal and Ramsey are working out how close these two people can bear to be. It is not the choice for an evening of uninterrupted action.

Critical consensus AI synthesised

87
Positive
13
Mixed
0
Negative
0

The reviews are consistently positive, with praise centred on Pedro Pascal and Bella Ramsey’s performances and the growing bond between Joel and Ellie. Most critics find that the series works as a drama beyond its video game origins, giving its characters enough attention to make the horror matter. Its balance of fear and tenderness draws repeated approval, while the third episode attracts particular praise for expanding the source material into an intimate story of love and loss.

The differences are chiefly in enthusiasm, with reservations scattered rather than forming a shared objection. Vulture acknowledges familiar post-apocalyptic elements but values the patient attention to relationships. NME finds some supporting characters underused, despite praising the central pairing. The Independent offers more restrained approval, admiring the acting and production design while questioning the series’ moral consistency. The consensus favours its human encounters over any claim to novelty in zombie storytelling.

Radio Times
10 January 2023 · ★★★★★
100

The critic calls it a fantastic drama in its own right that surpasses expectations for a video game adaptation. They single out the perfect casting and chemistry of Pedro Pascal and Bella Ramsey as Joel and Ellie for praise.

Read the full review →
The Guardian
16 January 2023
90*

This desperately moving drama set in a zombie-ravaged US is a phenomenal blend of horror and heart, with a cast that could not be more perfect. It manages to find humanity in the ruins through its balance of horror and heart, with standout performances from Pedro Pascal and especially Bella Ramsey.

Read the full review →
The Hollywood Reporter
10 January 2023 · Daniel Fienberg
90*

The critic declares it by far the best video game adaptation ever made and very good simply as TV. They single out the central relationship and the standout third episode (directed by Peter Hoar) as what elevates the series toward something truly special.

Read the full review →
The i Paper
10 January 2023 · Emily Baker
85*

The critic calls the series an exhilarating reinvention of the zombie apocalypse genre that succeeds due to its heart and story. They single out the intimate and profound father-daughter relationship between Joel and Ellie, brought to life by stellar performances from Pedro Pascal and Bella Ramsey.

Read the full review →
The Times
16 January 2023
85*

The series is top-tier television and the best game-to-screen adaptation yet, staying true to its source while broadening the narrative into thoughtful, high-class drama that is at times horrifying.

Read the full review →
Variety
10 January 2023
85*

The critic finds it a promising and moving zombie saga with strong central performances. They single out the dynamic between Ellie and Joel, along with the show's ability to make viewers care about its characters, for praise.

Read the full review →

Cast

Stills

Awards

Golden Joystick Awards − Best Game Adaptation, 2025

Nominated
Golden Joystick Awards − Best Game Adaptation

Hugo Awards, 2024

Won
Best Dramatic Presentation, Short Form

Primetime Emmy Awards, 2023

Won
Outstanding Main Title Design

The Game Awards − Best Adaptation, 2023

Won
The Game Awards − Best Adaptation

If you liked this, try…

Children of Men poster

Children of Men

2006 · A frightened adult learns to care again amid a society coming apart.

Station Eleven poster

Station Eleven

2021 · Another collapsed civilisation, with more room for memory, performance and human connection.

Train to Busan poster

Train to Busan

2016 · Family obligations keep the zombie panic personal, even as the action accelerates.

Leave No Trace poster

Leave No Trace

2018 · A parent and child negotiate dependence, tenderness and the limits of protection.

The Night of the Hunter poster

The Night of the Hunter

1955 · Children face adult violence in a landscape photographed with beauty and dread.